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Journey Cheats, Hints & Tricks

Journey Info

Category : Macintosh
Rating : 5.0
Times Viewed : 55
Contributor : n/a
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  • Walkthrough

    Part I
    ------

    Shop: Buy Map
    Tavern: Accept Minor
    Path: Minar scout, right, Minar scout,Praxis:Examine bodies proceed, scout, follow smoke
    Hut: Tell truth, look around Stream: Esher: Examine stream, find gold, find gold, cast elevation at Tag
    Lake: Proceed
    Cave: Cast glow on staff, enter pool
    Nymphs: Hide, in smelly cave: take torch, treasury: take amulet, proceed, put amulet in pool
    In smelly cave: dive and get amulet, back with Minar
    River: Cross upstream
    Mountain: Either use glow on map or: Left,Right,Right,Left,Left,Left

    Part II
    -------

    Caves: Proceed past door with rune. Be sure to go as far Forward as possible, Back, Cast Tremor
    Prison: Cast Flare, Cast Elevation on Bergon
    Orcs: Cast Mud
    Stairs, Left: Cast Elevation and Wind.
    Stairs, Right: Exit

    After Snake: Bergon: Return
    Praxis: Lightning on Stump, down, back
    Tag: Say: "b'ran Agrith" (in caves, you can ask Hurth about Elves)
    Praxis Route: Down, go around, examine walls, Esher do his job.
    By Elves: Cast Rain


    Part III
    --------

    Around Orcs: Gate: Read Runes (Backwards!!), Say:"Lorem"
    Past Orcs: Cast Tremor, Cast Elevation, Procede,Cast Tremor
    To Help Bergon: Mix Reagent & Water
    Mines: Old Mine (Return)
    New Mine: Examine walls, back, in, examine walls Get Red Rocks
    Right: Crude Path: Hurth Down
    Ornament Path: Use Key, Use Reagent with Fire

    Part IV
    -------

    Trees: Cast Flare
    Go Milky Way:
    Control Room (CR): Examine controls
    Pits: Cast wind (notice symbols - differs from game to game)
    CR: Left dial: Source, Right dial: Destination (it is a kind of teleporter).
    CR: Teleport pick-axe from pit 2 to pit 1 using the dials.
    Pits: First Pit : Mine rock
    CR: Left dial : pit 1
    Right dial: pit 3
    Quickly: Back, down
    Ruin: Accept Umber
    In Cell: Use Reagent with Fire at stones
    Out: Cast flare to call attention

    The Others:
    Orcs: Inventory, Use Red Rock, Run for it


    Part V
    ------

    Bird: Mix Air and Water
    Cave: Stay, Get Advice, Examine Sack, Mix Black Reagent with Fire, Use it on Staff, leave
    Town:
    Shop: Trade telescope for gray stone
    Tavern: Invisibility spell (notice - differs from game to game)
    Inn: Check In
    Warf: Hire 's ship
    Town: Sleep out

    Notice: The colours of the reagents differs from game to game, so it may not be the same as in the following:

    Cell: Mix Gray Reagent with fire, Cast Tremor, Use on Sheriff
    Ship: Relax, Cast Elevation on Tag, Cast Wind Spell
    Demon: Mix Yellow Coarse with Red Coarse. Add White Coarse


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