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Europa Universalis 2 Cheats, Hints & Tricks

Europa Universalis 2 Info

Category : PC
Rating : 5.0
Times Viewed : 35
Contributor : n/a
  • Print Game Cheat
  • Cheat Codes

    During gameplay, press F12 for the cheat window, type any of the following "Codes", then press Ctrl + F12 to exit cheat window

    Cheat Code - Effect

    dagama - 6 Traders
    ney - Game Doesn't Pause When Event Occurs
    gustavus - +100 Ducats to Land Tech Investment
    drake - +100 Ducats to Naval Tech Investment
    cromwell - +100 Ducats to Infra Tech Investment
    polo - +100 Ducats to Trade Tech Investment
    cortez - Toggle Natives
    alba - Toggle Revolts
    tilly - Toggle AI Declaring War
    tordesillas - Toggle Effects of Treaty of Tordesillas
    luther - Toggle Effects of Reformation
    calvin - Toggle Effects of John Calvin
    pocahontas - 6 Colonists
    vatican - 6 Diplomats
    montezuma - +50000 Ducats
    swift - +10000 Population to Capital
    oranje - Sets Stability to +3
    russianhordes - No Manpower Limits
    difrules - Never Lose a Battle
    columbus - Reveal Map
    pappenheim - Toggles Fog of War
    richelieu - Control All Military Units
    wallenstein - Review Status of All Provinces
    robespierre - Change Domestic Policy Freely
    trent - Toggle Effect of Council of Trent
    event #### - Trigger Event 1000-1076

    Edit the .eug file

    You can edit the xxx.eug file (xxx denotes filename) found in the saves directory using the wordpad application.
    Scroll thru the lines until you come up to your nation/side. Pay attention to { and } symbols when doing this edit.

    Keywords:

    treasury: edit money (limit is approx 2 billion)

    city: edit city name, population (max = 999999.000), infrastructure. City must at least have level 1 wall. Fully developed city has following lines:

    city = "name"
    population = 999999.000
    location = xxx (xxx = number)
    courthouse = yes
    bailiff = yes
    cityrights = yes
    fortress = {...level = 6}

    land unit: edit name and number of infantry/cavalry/artillery each land unit has. Watch out for artillery, not too many. I prefer the following combination 30000/5000/150 (weight=50).

    nav unit: same as land unit except this one is for naval

    technology: edit all tech level. Set 51 for military techs and 10 for rest.

    diplomats, colonists, merchants, missionary: edit number of these guys (max=6)

    You can also do this dirty trick:
    Set up a level 1 trading post at a neighboring state and save the game once the attempt is successful. Edit level 1 to level 6 in the following line: trading post = { "name" level = 1 location = xxx}. A level 6 trading post won't give you any rebellion problems once transformed into a colony.

    Changing this line to: city = ("name" population = 999999.000 location = xxx} will automatically transform the trading post to a fully populated colony. Warning: could inspire revolt if religion is different from yours and you do not tolerate that religion at all.


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